Overtones
Bog — balance between fundamental and overtones. High = only root, Low = rich harmonics.
Haze — filter on overtones. High = dark and filtered, Low = open and bright.
Dusk — damps the higher partials. High = only low harmonics survive.
Bar — stretches or compresses the harmonic series. Center = pure harmonic, Low = compressed (metallic), High = stretched (bell-like, inharmonic).
Mire — slow organic drift on each partial. Creates a living, breathing quality.
Modulation
Chorus — short delay with LFO. Adds width and shimmer.
Sweep — LFO on the tone filter, cycling between 10 Hz and the Tone setting. Controls the speed of the sweep.
Atk / Rel — attack and release of the amplitude envelope.
Shaping
Drive — waveshaper distortion. Mild at low settings, heavy crunch at high values.
Tone — lowpass filter on the output. Also sets the ceiling for the Sweep LFO.
Reverb — convolution reverb amount.
Decay — length of the reverb tail.
Playing
Connect a MIDI keyboard — it appears automatically. Or use the computer keyboard: A S D F G H J K L for white keys (C3–D4), W E T Y U O P for black keys. Hold Shift for one octave lower. Press Play to sustain the root note as a drone.
Vivid
Activates a slow automatic modulation of Bog, Haze and Dusk around their current positions — the sound breathes and shifts on its own.